#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ShootArrow : public ActionEx { SEAD_RTTI_OVERRIDE(ShootArrow, ActionEx) public: explicit ShootArrow(const InitArg& arg); ~ShootArrow() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action