#include "Game/AI/Action/actionShootingStarBrightTower.h" namespace uking::action { ShootingStarBrightTower::ShootingStarBrightTower(const InitArg& arg) : ksys::act::ai::Action(arg) {} ShootingStarBrightTower::~ShootingStarBrightTower() = default; bool ShootingStarBrightTower::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ShootingStarBrightTower::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ShootingStarBrightTower::leave_() { ksys::act::ai::Action::leave_(); } void ShootingStarBrightTower::loadParams_() { getStaticParam(&mDisappearDistance_s, "DisappearDistance"); getDynamicParam(&mHitGroundAngle_d, "HitGroundAngle"); } void ShootingStarBrightTower::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action