#include "Game/AI/Action/actionShopFixedItemNum.h" namespace uking::action { ShopFixedItemNum::ShopFixedItemNum(const InitArg& arg) : ksys::act::ai::Action(arg) {} ShopFixedItemNum::~ShopFixedItemNum() = default; bool ShopFixedItemNum::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ShopFixedItemNum::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ShopFixedItemNum::leave_() { ksys::act::ai::Action::leave_(); } void ShopFixedItemNum::loadParams_() { getDynamicParam(&mIsSelectAll_d, "IsSelectAll"); } void ShopFixedItemNum::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action