#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ShutterClose : public ActionEx { SEAD_RTTI_OVERRIDE(ShutterClose, ActionEx) public: explicit ShutterClose(const InitArg& arg); ~ShutterClose() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 sead::SafeString mASName_s{}; // map_unit_param at offset 0x30 const int* mMoveAxis_m{}; // map_unit_param at offset 0x38 const float* mMoveDis_m{}; // map_unit_param at offset 0x40 const float* mMoveSpeed_m{}; }; } // namespace uking::action