#include "Game/AI/Action/actionShutterOpen.h" namespace uking::action { ShutterOpen::ShutterOpen(const InitArg& arg) : ActionEx(arg) {} ShutterOpen::~ShutterOpen() = default; bool ShutterOpen::init_(sead::Heap* heap) { return ActionEx::init_(heap); } void ShutterOpen::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void ShutterOpen::leave_() { ActionEx::leave_(); } void ShutterOpen::loadParams_() { getStaticParam(&mOnLink_s, "OnLink"); getStaticParam(&mIsPreOpen_s, "IsPreOpen"); getStaticParam(&mASName_s, "ASName"); getMapUnitParam(&mMoveAxis_m, "MoveAxis"); getMapUnitParam(&mMoveDis_m, "MoveDis"); getMapUnitParam(&mMoveSpeed_m, "MoveSpeed"); } void ShutterOpen::calc_() { ActionEx::calc_(); } } // namespace uking::action