#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ShutterOpen : public ActionEx { SEAD_RTTI_OVERRIDE(ShutterOpen, ActionEx) public: explicit ShutterOpen(const InitArg& arg); ~ShutterOpen() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const bool* mOnLink_s{}; // static_param at offset 0x28 const bool* mIsPreOpen_s{}; // static_param at offset 0x30 sead::SafeString mASName_s{}; // map_unit_param at offset 0x40 const int* mMoveAxis_m{}; // map_unit_param at offset 0x48 const float* mMoveDis_m{}; // map_unit_param at offset 0x50 const float* mMoveSpeed_m{}; }; } // namespace uking::action