#include "Game/AI/Action/actionShutterOpenWait.h" namespace uking::action { ShutterOpenWait::ShutterOpenWait(const InitArg& arg) : ActionEx(arg) {} ShutterOpenWait::~ShutterOpenWait() = default; bool ShutterOpenWait::init_(sead::Heap* heap) { return ActionEx::init_(heap); } void ShutterOpenWait::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void ShutterOpenWait::leave_() { ActionEx::leave_(); } void ShutterOpenWait::loadParams_() { getStaticParam(&mASName_s, "ASName"); getMapUnitParam(&mMoveAxis_m, "MoveAxis"); getMapUnitParam(&mMoveDis_m, "MoveDis"); } void ShutterOpenWait::calc_() { ActionEx::calc_(); } } // namespace uking::action