#include "Game/AI/Action/actionSideStep.h" namespace uking::action { SideStep::SideStep(const InitArg& arg) : ksys::act::ai::Action(arg) {} SideStep::~SideStep() = default; void SideStep::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SideStep::leave_() { ksys::act::ai::Action::leave_(); } void SideStep::loadParams_() { getStaticParam(&mRotSpeedRatio_s, "RotSpeedRatio"); getStaticParam(&mStopSpeedRatio_s, "StopSpeedRatio"); getStaticParam(&mStopRotSpeedRatio_s, "StopRotSpeedRatio"); getStaticParam(&mGravity_s, "Gravity"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void SideStep::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action