#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SideStepWait : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SideStepWait, ksys::act::ai::Action) public: explicit SideStepWait(const InitArg& arg); ~SideStepWait() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mFirstStepDist_s{}; // static_param at offset 0x28 const float* mSecondStepDist_s{}; // static_param at offset 0x30 const float* mThirdStepDist_s{}; // static_param at offset 0x38 const float* mFourthStepDist_s{}; // static_param at offset 0x40 const float* mGravity_s{}; // static_param at offset 0x48 const float* mFirstStepHeight_s{}; // static_param at offset 0x50 const float* mSecondStepHeight_s{}; // static_param at offset 0x58 const float* mThirdStepHeight_s{}; // static_param at offset 0x60 const float* mFourthStepHeight_s{}; // static_param at offset 0x68 const float* mStopSpeedRatio_s{}; // static_param at offset 0x70 const float* mStopRotSpeedRatio_s{}; }; } // namespace uking::action