#pragma once #include "Game/AI/Action/actionSideWalkBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SideWalk : public SideWalkBase { SEAD_RTTI_OVERRIDE(SideWalk, SideWalkBase) public: explicit SideWalk(const InitArg& arg); ~SideWalk() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xe8 const bool* mIsIgnoreSameAS_s{}; // static_param at offset 0xf0 sead::SafeString mASKeyName_s{}; }; } // namespace uking::action