#include "Game/AI/Action/actionSilentKilled.h" namespace uking::action { SilentKilled::SilentKilled(const InitArg& arg) : Ragdoll(arg) {} SilentKilled::~SilentKilled() = default; bool SilentKilled::init_(sead::Heap* heap) { return Ragdoll::init_(heap); } void SilentKilled::enter_(ksys::act::ai::InlineParamPack* params) { Ragdoll::enter_(params); } void SilentKilled::leave_() { Ragdoll::leave_(); } void SilentKilled::loadParams_() { Ragdoll::loadParams_(); } void SilentKilled::calc_() { Ragdoll::calc_(); } } // namespace uking::action