#include "Game/AI/Action/actionSimpleUniqueTalk.h" namespace uking::action { SimpleUniqueTalk::SimpleUniqueTalk(const InitArg& arg) : ksys::act::ai::Action(arg) {} SimpleUniqueTalk::~SimpleUniqueTalk() = default; bool SimpleUniqueTalk::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SimpleUniqueTalk::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SimpleUniqueTalk::leave_() { ksys::act::ai::Action::leave_(); } void SimpleUniqueTalk::loadParams_() { getDynamicParam(&mMstxtName_d, "MstxtName"); } void SimpleUniqueTalk::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action