#include "Game/AI/Action/actionSiteBossAvoid.h" namespace uking::action { SiteBossAvoid::SiteBossAvoid(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossAvoid::~SiteBossAvoid() = default; bool SiteBossAvoid::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossAvoid::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossAvoid::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossAvoid::loadParams_() { getStaticParam(&mAvoidEndTime_s, "AvoidEndTime"); getStaticParam(&mAvoidMoveSpeed_s, "AvoidMoveSpeed"); getDynamicParam(&mAvoidDist_d, "AvoidDist"); getDynamicParam(&mIsAvoidHorizon_d, "IsAvoidHorizon"); getDynamicParam(&mIsSlerp_d, "IsSlerp"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mAvoidVec_d, "AvoidVec"); getDynamicParam(&mPlayerPos_d, "PlayerPos"); } void SiteBossAvoid::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action