#pragma once #include "Game/AI/Action/actionSiteBossBlowOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossBowBlowOff : public SiteBossBlowOff { SEAD_RTTI_OVERRIDE(SiteBossBowBlowOff, SiteBossBlowOff) public: explicit SiteBossBowBlowOff(const InitArg& arg); ~SiteBossBowBlowOff() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x170 const int* mAddForceRecoverTime_s{}; // static_param at offset 0x178 const bool* mIsRemoveCharacterController_s{}; // static_param at offset 0x180 const sead::Vector3f* mForceRecoverDist_s{}; // static_param at offset 0x188 const sead::Vector3f* mForceRecoverOffset_s{}; }; } // namespace uking::action