#include "Game/AI/Action/actionSiteBossBowChildDeviceBreak.h" namespace uking::action { SiteBossBowChildDeviceBreak::SiteBossBowChildDeviceBreak(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossBowChildDeviceBreak::~SiteBossBowChildDeviceBreak() = default; bool SiteBossBowChildDeviceBreak::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossBowChildDeviceBreak::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossBowChildDeviceBreak::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossBowChildDeviceBreak::loadParams_() { getStaticParam(&mReactionTime_s, "ReactionTime"); getStaticParam(&mIsDelete_s, "IsDelete"); } void SiteBossBowChildDeviceBreak::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action