#include "Game/AI/Action/actionSiteBossDie.h" namespace uking::action { SiteBossDie::SiteBossDie(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossDie::~SiteBossDie() = default; bool SiteBossDie::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossDie::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossDie::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossDie::loadParams_() { getStaticParam(&mWarpWaitTime_s, "WarpWaitTime"); getStaticParam(&mIsUseYAxisSignal_s, "IsUseYAxisSignal"); } void SiteBossDie::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action