#pragma once #include "Game/AI/Action/actionGetUpLinear.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossGetUpLinear : public GetUpLinear { SEAD_RTTI_OVERRIDE(SiteBossGetUpLinear, GetUpLinear) public: explicit SiteBossGetUpLinear(const InitArg& arg); ~SiteBossGetUpLinear() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x160 const bool* mIsRestoreRigidBody_s{}; // static_param at offset 0x168 const sead::Vector3f* mForceRecoverOffset_s{}; // static_param at offset 0x170 const sead::Vector3f* mForceRecoverDist_s{}; }; } // namespace uking::action