#pragma once #include "Game/AI/Action/actionSiteBossLswordAtk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossLswordAtkWithChemical : public SiteBossLswordAtk { SEAD_RTTI_OVERRIDE(SiteBossLswordAtkWithChemical, SiteBossLswordAtk) public: explicit SiteBossLswordAtkWithChemical(const InitArg& arg); ~SiteBossLswordAtkWithChemical() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xe8 const int* mEmitNum_s{}; // static_param at offset 0xf0 const int* mEmitInterval_s{}; // static_param at offset 0xf8 const int* mEmitAttackDamage_s{}; // static_param at offset 0x100 const int* mEmitActorMinDamage_s{}; // static_param at offset 0x108 const float* mEmitOffsetFromParent_s{}; // static_param at offset 0x110 const float* mEmitIntervalDist_s{}; // static_param at offset 0x118 const float* mEmitIntervalRotate_s{}; // static_param at offset 0x120 const float* mEmitScale_s{}; // static_param at offset 0x128 const float* mEmitMaxScale_s{}; // static_param at offset 0x130 const float* mScaleTime_s{}; // static_param at offset 0x138 const float* mEmitStartFrame_s{}; // static_param at offset 0x140 const float* mEmitAngleFromParent_s{}; // static_param at offset 0x148 const float* mEmitActorSpeedRotate_s{}; // static_param at offset 0x150 sead::SafeString mEmitActorName_s{}; // static_param at offset 0x160 sead::SafeString mEmitPartsName_s{}; // static_param at offset 0x170 sead::SafeString mCallSEKeyAtAtOn_s{}; // static_param at offset 0x180 const sead::Vector3f* mEmitActorSpeed_s{}; }; } // namespace uking::action