#include "Game/AI/Action/actionSiteBossLswordFirstCreateFBall.h" namespace uking::action { SiteBossLswordFirstCreateFBall::SiteBossLswordFirstCreateFBall(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossLswordFirstCreateFBall::~SiteBossLswordFirstCreateFBall() = default; bool SiteBossLswordFirstCreateFBall::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossLswordFirstCreateFBall::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossLswordFirstCreateFBall::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossLswordFirstCreateFBall::loadParams_() { getStaticParam(&mAtMinDamage_s, "AtMinDamage"); getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mCreateNum_s, "CreateNum"); getStaticParam(&mAddAttackPower_s, "AddAttackPower"); getStaticParam(&mFireBallScale_s, "FireBallScale"); getStaticParam(&mThrowActorName_s, "ThrowActorName"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mBindPosOffset_s, "BindPosOffset"); } void SiteBossLswordFirstCreateFBall::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action