#include "Game/AI/Action/actionSiteBossLswordPostWarp.h" namespace uking::action { SiteBossLswordPostWarp::SiteBossLswordPostWarp(const InitArg& arg) : LastBossPostNormalWarp(arg) {} SiteBossLswordPostWarp::~SiteBossLswordPostWarp() = default; bool SiteBossLswordPostWarp::init_(sead::Heap* heap) { return LastBossPostNormalWarp::init_(heap); } void SiteBossLswordPostWarp::enter_(ksys::act::ai::InlineParamPack* params) { LastBossPostNormalWarp::enter_(params); } void SiteBossLswordPostWarp::leave_() { LastBossPostNormalWarp::leave_(); } void SiteBossLswordPostWarp::loadParams_() { LastBossPostNormalWarp::loadParams_(); getStaticParam(&mCancelSleepPartsName_s, "CancelSleepPartsName"); } void SiteBossLswordPostWarp::calc_() { LastBossPostNormalWarp::calc_(); } } // namespace uking::action