#include "Game/AI/Action/actionSiteBossLswordPreWarp.h" namespace uking::action { SiteBossLswordPreWarp::SiteBossLswordPreWarp(const InitArg& arg) : LastBossPreNormalWarp(arg) {} SiteBossLswordPreWarp::~SiteBossLswordPreWarp() = default; bool SiteBossLswordPreWarp::init_(sead::Heap* heap) { return LastBossPreNormalWarp::init_(heap); } void SiteBossLswordPreWarp::enter_(ksys::act::ai::InlineParamPack* params) { LastBossPreNormalWarp::enter_(params); } void SiteBossLswordPreWarp::leave_() { LastBossPreNormalWarp::leave_(); } void SiteBossLswordPreWarp::loadParams_() { LastBossPreNormalWarp::loadParams_(); getStaticParam(&mSleepPartsName_s, "SleepPartsName"); } void SiteBossLswordPreWarp::calc_() { LastBossPreNormalWarp::calc_(); } } // namespace uking::action