#include "Game/AI/Action/actionSiteBossLswordThrowFireBall.h" namespace uking::action { SiteBossLswordThrowFireBall::SiteBossLswordThrowFireBall(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossLswordThrowFireBall::~SiteBossLswordThrowFireBall() = default; bool SiteBossLswordThrowFireBall::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossLswordThrowFireBall::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossLswordThrowFireBall::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossLswordThrowFireBall::loadParams_() { getStaticParam(&mInitVelocity_s, "InitVelocity"); getStaticParam(&mFireBallAng_s, "FireBallAng"); getStaticParam(&mIsThrowAll_s, "IsThrowAll"); getStaticParam(&mThrowASName_s, "ThrowASName"); getStaticParam(&mBindNodeName_s, "BindNodeName"); getDynamicParam(&mIsThrowChildDevice_d, "IsThrowChildDevice"); getDynamicParam(&mPartsName_d, "PartsName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void SiteBossLswordThrowFireBall::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action