#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossLswordThrowFireBall : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SiteBossLswordThrowFireBall, ksys::act::ai::Action) public: explicit SiteBossLswordThrowFireBall(const InitArg& arg); ~SiteBossLswordThrowFireBall() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mInitVelocity_s{}; // static_param at offset 0x28 const float* mFireBallAng_s{}; // static_param at offset 0x30 const bool* mIsThrowAll_s{}; // static_param at offset 0x38 sead::SafeString mThrowASName_s{}; // static_param at offset 0x48 sead::SafeString mBindNodeName_s{}; // dynamic_param at offset 0x58 bool* mIsThrowChildDevice_d{}; // dynamic_param at offset 0x60 sead::SafeString mPartsName_d{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x78 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::action