#include "Game/AI/Action/actionSiteBossLswordTornadoAttack.h" namespace uking::action { SiteBossLswordTornadoAttack::SiteBossLswordTornadoAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossLswordTornadoAttack::~SiteBossLswordTornadoAttack() = default; bool SiteBossLswordTornadoAttack::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossLswordTornadoAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossLswordTornadoAttack::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossLswordTornadoAttack::loadParams_() { getStaticParam(&mEndTime_s, "EndTime"); getStaticParam(&mVacuumAcc_s, "VacuumAcc"); getStaticParam(&mVacuumMaxSpeed_s, "VacuumMaxSpeed"); getStaticParam(&mVacuumAngle_s, "VacuumAngle"); getStaticParam(&mVacuumBaseWeight_s, "VacuumBaseWeight"); } void SiteBossLswordTornadoAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action