#include "Game/AI/Action/actionSiteBossLswordTornadoEnd.h" namespace uking::action { SiteBossLswordTornadoEnd::SiteBossLswordTornadoEnd(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossLswordTornadoEnd::~SiteBossLswordTornadoEnd() = default; bool SiteBossLswordTornadoEnd::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossLswordTornadoEnd::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossLswordTornadoEnd::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossLswordTornadoEnd::loadParams_() { getStaticParam(&mIsUseTornadoAttack_s, "IsUseTornadoAttack"); getDynamicParam(&mAttackActor_d, "AttackActor"); } void SiteBossLswordTornadoEnd::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action