#pragma once #include "Game/AI/Action/actionSiteBossLswordAtkWithChemical.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossLswordWhirlSlash : public SiteBossLswordAtkWithChemical { SEAD_RTTI_OVERRIDE(SiteBossLswordWhirlSlash, SiteBossLswordAtkWithChemical) public: explicit SiteBossLswordWhirlSlash(const InitArg& arg); ~SiteBossLswordWhirlSlash() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x1e8 const float* mEmitChangeDist_s{}; // static_param at offset 0x1f0 const float* mCircleEmitOffset_s{}; }; } // namespace uking::action