#include "Game/AI/Action/actionSiteBossMove.h" namespace uking::action { SiteBossMove::SiteBossMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossMove::~SiteBossMove() = default; bool SiteBossMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossMove::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossMove::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mAccRatio_s, "AccRatio"); getStaticParam(&mUpdownSpeed_s, "UpdownSpeed"); getStaticParam(&mAmplitude_s, "Amplitude"); getStaticParam(&mRotateRate_s, "RotateRate"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mMoveDstPos_d, "MoveDstPos"); } void SiteBossMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action