#include "Game/AI/Action/actionSiteBossShieldBashAttack.h" namespace uking::action { SiteBossShieldBashAttack::SiteBossShieldBashAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossShieldBashAttack::~SiteBossShieldBashAttack() = default; bool SiteBossShieldBashAttack::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossShieldBashAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossShieldBashAttack::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossShieldBashAttack::loadParams_() { getStaticParam(&mAtMinDamage_s, "AtMinDamage"); getStaticParam(&mInitSpeed_s, "InitSpeed"); getStaticParam(&mKeepDist_s, "KeepDist"); getStaticParam(&mMoveSpeed_s, "MoveSpeed"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void SiteBossShieldBashAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action