#include "Game/AI/Action/actionSiteBossShootArrowRain.h" namespace uking::action { SiteBossShootArrowRain::SiteBossShootArrowRain(const InitArg& arg) : SiteBossShootNormalArrow(arg) {} SiteBossShootArrowRain::~SiteBossShootArrowRain() = default; bool SiteBossShootArrowRain::init_(sead::Heap* heap) { return SiteBossShootNormalArrow::init_(heap); } void SiteBossShootArrowRain::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossShootNormalArrow::enter_(params); } void SiteBossShootArrowRain::leave_() { SiteBossShootNormalArrow::leave_(); } void SiteBossShootArrowRain::loadParams_() { SiteBossShootNormalArrow::loadParams_(); getStaticParam(&mArrowType_s, "ArrowType"); } void SiteBossShootArrowRain::calc_() { SiteBossShootNormalArrow::calc_(); } } // namespace uking::action