#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossShootNormalArrow : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SiteBossShootNormalArrow, ksys::act::ai::Action) public: explicit SiteBossShootNormalArrow(const InitArg& arg); ~SiteBossShootNormalArrow() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mInitSpeed_s{}; // static_param at offset 0x28 const float* mTargetOffsetY_s{}; // static_param at offset 0x30 const bool* mIsConnectChild_s{}; // static_param at offset 0x38 const bool* mIsCheckASEvent_s{}; // static_param at offset 0x40 const bool* mIsTurnToTarget_s{}; // static_param at offset 0x48 sead::SafeString mBaseNode_s{}; // static_param at offset 0x58 sead::SafeString mASName_s{}; // static_param at offset 0x68 const sead::Vector3f* mIgniteOffset_s{}; // static_param at offset 0x70 const sead::Vector3f* mIgniteRotate_s{}; // static_param at offset 0x78 const sead::Vector3f* mDirMinAngle_s{}; // static_param at offset 0x80 const sead::Vector3f* mDirMaxAngle_s{}; // dynamic_param at offset 0x88 int* mIndex_d{}; // dynamic_param at offset 0x90 int* mAtAttr_d{}; // dynamic_param at offset 0x98 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0xa0 ksys::act::BaseProcLink* mIgniteActor_d{}; // dynamic_param at offset 0xa8 ksys::act::BaseProcHandle** mArrowHandle_d{}; }; } // namespace uking::action