#include "Game/AI/Action/actionSiteBossSpearAttackBase.h" namespace uking::action { SiteBossSpearAttackBase::SiteBossSpearAttackBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossSpearAttackBase::~SiteBossSpearAttackBase() = default; bool SiteBossSpearAttackBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossSpearAttackBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossSpearAttackBase::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossSpearAttackBase::loadParams_() { getStaticParam(&mAtMinDamage_s, "AtMinDamage"); getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mAddAttackPower_s, "AddAttackPower"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mFinRotate_s, "FinRotate"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mBaseRotRatio_s, "BaseRotRatio"); getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle"); getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist"); getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist"); getStaticParam(&mTargetOffsetLowAtRotate_s, "TargetOffsetLowAtRotate"); getStaticParam(&mTargetOffsetHighAtRotate_s, "TargetOffsetHighAtRotate"); getStaticParam(&mCanBreakIceBlock_s, "CanBreakIceBlock"); getStaticParam(&mIsOnSpine1Rotate_s, "IsOnSpine1Rotate"); getStaticParam(&mIsOnSpine2Rotate_s, "IsOnSpine2Rotate"); getStaticParam(&mIsOnSpine3Rotate_s, "IsOnSpine3Rotate"); getStaticParam(&mCanJustAvoid_s, "CanJustAvoid"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void SiteBossSpearAttackBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action