#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossSpearAttackBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SiteBossSpearAttackBase, ksys::act::ai::Action) public: explicit SiteBossSpearAttackBase(const InitArg& arg); ~SiteBossSpearAttackBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mAtMinDamage_s{}; // static_param at offset 0x28 const int* mAttackPower_s{}; // static_param at offset 0x30 const int* mAddAttackPower_s{}; // static_param at offset 0x38 const float* mRotSpd_s{}; // static_param at offset 0x40 const float* mFinRotate_s{}; // static_param at offset 0x48 const float* mPosReduceRatio_s{}; // static_param at offset 0x50 const float* mBaseRotRatio_s{}; // static_param at offset 0x58 const float* mJustAvoidAngle_s{}; // static_param at offset 0x60 const float* mJustAvoidSideDist_s{}; // static_param at offset 0x68 const float* mJustAvoidBackDist_s{}; // static_param at offset 0x70 const float* mTargetOffsetLowAtRotate_s{}; // static_param at offset 0x78 const float* mTargetOffsetHighAtRotate_s{}; // static_param at offset 0x80 const bool* mCanBreakIceBlock_s{}; // static_param at offset 0x88 const bool* mIsOnSpine1Rotate_s{}; // static_param at offset 0x90 const bool* mIsOnSpine2Rotate_s{}; // static_param at offset 0x98 const bool* mIsOnSpine3Rotate_s{}; // static_param at offset 0xa0 const bool* mCanJustAvoid_s{}; // static_param at offset 0xa8 sead::SafeString mASName_s{}; // dynamic_param at offset 0xb8 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action