#include "Game/AI/Action/actionSiteBossSwordAfterImageAction.h" namespace uking::action { SiteBossSwordAfterImageAction::SiteBossSwordAfterImageAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossSwordAfterImageAction::~SiteBossSwordAfterImageAction() = default; bool SiteBossSwordAfterImageAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossSwordAfterImageAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossSwordAfterImageAction::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossSwordAfterImageAction::loadParams_() { getMapUnitParam(&mCount_m, "Count"); getAITreeVariable(&mSiteBossSwordAfterImageUnit_a, "SiteBossSwordAfterImageUnit"); } void SiteBossSwordAfterImageAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action