#include "Game/AI/Action/actionSiteBossSwordAfterImageMove.h" namespace uking::action { SiteBossSwordAfterImageMove::SiteBossSwordAfterImageMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossSwordAfterImageMove::~SiteBossSwordAfterImageMove() = default; bool SiteBossSwordAfterImageMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossSwordAfterImageMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossSwordAfterImageMove::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossSwordAfterImageMove::loadParams_() { getStaticParam(&mMoveFrame_s, "MoveFrame"); getMapUnitParam(&mPatternID_m, "PatternID"); getAITreeVariable(&mSiteBossSwordAfterImageUnit_a, "SiteBossSwordAfterImageUnit"); } void SiteBossSwordAfterImageMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action