#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossSwordCreateIronPile : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SiteBossSwordCreateIronPile, ksys::act::ai::Action) public: explicit SiteBossSwordCreateIronPile(const InitArg& arg); ~SiteBossSwordCreateIronPile() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mCreateNum_s{}; // static_param at offset 0x28 const int* mAttackPower_s{}; // static_param at offset 0x30 const int* mAtMinDamage_s{}; // static_param at offset 0x38 const int* mAttackPowerForPlayer_s{}; // static_param at offset 0x40 const int* mAddAttackPower_s{}; // static_param at offset 0x48 const float* mAppearPosDist_s{}; // static_param at offset 0x50 const float* mAppearPosHeight_s{}; // static_param at offset 0x58 const float* mCreateWaitTime_s{}; // static_param at offset 0x60 const float* mIgnitionInterval_s{}; // static_param at offset 0x68 const float* mPileScale_s{}; // static_param at offset 0x70 const float* mNotCreateRange_s{}; // static_param at offset 0x78 const bool* mIsRotate_s{}; // static_param at offset 0x80 const bool* mIsGuard_s{}; // static_param at offset 0x88 const bool* mIsChasePlayer_s{}; // static_param at offset 0x90 const bool* mIsRemainBoss_s{}; // static_param at offset 0x98 sead::SafeString mWaitAS_s{}; // static_param at offset 0xa8 sead::SafeString mCreatePileAS_s{}; // static_param at offset 0xb8 sead::SafeString mThunderActorName_s{}; // static_param at offset 0xc8 const sead::Vector3f* mNotCreatePosBase_s{}; // dynamic_param at offset 0xd0 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action