#pragma once #include "Game/AI/Action/actionGuard.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossSwordGuard : public Guard { SEAD_RTTI_OVERRIDE(SiteBossSwordGuard, Guard) public: explicit SiteBossSwordGuard(const InitArg& arg); ~SiteBossSwordGuard() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action