#include "Game/AI/Action/actionSiteBossSwordGuardBreak.h" namespace uking::action { SiteBossSwordGuardBreak::SiteBossSwordGuardBreak(const InitArg& arg) : OnetimeStopASPlay(arg) {} SiteBossSwordGuardBreak::~SiteBossSwordGuardBreak() = default; bool SiteBossSwordGuardBreak::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void SiteBossSwordGuardBreak::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void SiteBossSwordGuardBreak::leave_() { OnetimeStopASPlay::leave_(); } void SiteBossSwordGuardBreak::loadParams_() { OnetimeStopASPlay::loadParams_(); } void SiteBossSwordGuardBreak::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action