#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossSwordMove : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SiteBossSwordMove, ksys::act::ai::Action) public: explicit SiteBossSwordMove(const InitArg& arg); ~SiteBossSwordMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mAfterImage0AppearFrame_s{}; // static_param at offset 0x28 const float* mAfterImage1AppearFrame_s{}; // static_param at offset 0x30 const float* mAppearFrame_s{}; // dynamic_param at offset 0x38 float* mCurrentFrame_d{}; // dynamic_param at offset 0x40 bool* mIsCloseMove_d{}; // dynamic_param at offset 0x48 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x50 sead::Vector3f* mMoveDstPos_d{}; // dynamic_param at offset 0x58 sead::Vector3f* mAfterImage0Pos_d{}; // dynamic_param at offset 0x60 sead::Vector3f* mAfterImage1Pos_d{}; }; } // namespace uking::action