#include "Game/AI/Action/actionSiteBossSwordShieldRepair.h" namespace uking::action { SiteBossSwordShieldRepair::SiteBossSwordShieldRepair(const InitArg& arg) : OnetimeStopASPlay(arg) {} SiteBossSwordShieldRepair::~SiteBossSwordShieldRepair() = default; bool SiteBossSwordShieldRepair::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void SiteBossSwordShieldRepair::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void SiteBossSwordShieldRepair::leave_() { OnetimeStopASPlay::leave_(); } void SiteBossSwordShieldRepair::loadParams_() { OnetimeStopASPlay::loadParams_(); } void SiteBossSwordShieldRepair::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action