#include "Game/AI/Action/actionSiteBossSwordThrowElectricBall.h" namespace uking::action { SiteBossSwordThrowElectricBall::SiteBossSwordThrowElectricBall(const InitArg& arg) : SiteBossThrowParts(arg) {} SiteBossSwordThrowElectricBall::~SiteBossSwordThrowElectricBall() = default; bool SiteBossSwordThrowElectricBall::init_(sead::Heap* heap) { return SiteBossThrowParts::init_(heap); } void SiteBossSwordThrowElectricBall::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossThrowParts::enter_(params); } void SiteBossSwordThrowElectricBall::leave_() { SiteBossThrowParts::leave_(); } void SiteBossSwordThrowElectricBall::loadParams_() { SiteBossThrowParts::loadParams_(); getStaticParam(&mMoveSpeed_s, "MoveSpeed"); getStaticParam(&mMoveOffset_s, "MoveOffset"); } void SiteBossSwordThrowElectricBall::calc_() { SiteBossThrowParts::calc_(); } } // namespace uking::action