#pragma once #include "Game/AI/Action/actionSiteBossThrowParts.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossSwordThrowElectricBall : public SiteBossThrowParts { SEAD_RTTI_OVERRIDE(SiteBossSwordThrowElectricBall, SiteBossThrowParts) public: explicit SiteBossSwordThrowElectricBall(const InitArg& arg); ~SiteBossSwordThrowElectricBall() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc8 const float* mMoveSpeed_s{}; // static_param at offset 0xd0 const sead::Vector3f* mMoveOffset_s{}; }; } // namespace uking::action