#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossThrowParts : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SiteBossThrowParts, ksys::act::ai::Action) public: explicit SiteBossThrowParts(const InitArg& arg); ~SiteBossThrowParts() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mIgniteSpeed_s{}; // static_param at offset 0x28 const float* mMaxNoiseDist_s{}; // static_param at offset 0x30 const float* mOffsetHeight_s{}; // static_param at offset 0x38 const float* mPredictionFrame_s{}; // static_param at offset 0x40 const bool* mIsCalcNextPos_s{}; // static_param at offset 0x48 const bool* mIsCheckPlayerAround_s{}; // static_param at offset 0x50 sead::SafeString mBaseNode_s{}; // static_param at offset 0x60 sead::SafeString mPartsName_s{}; // static_param at offset 0x70 sead::SafeString mASName_s{}; // static_param at offset 0x80 const sead::Vector3f* mIgniteOffset_s{}; // static_param at offset 0x88 const sead::Vector3f* mIgniteRotate_s{}; // static_param at offset 0x90 const sead::Vector3f* mIgniteRotSpeed_s{}; // static_param at offset 0x98 const sead::Vector3f* mDirMinAngle_s{}; // static_param at offset 0xa0 const sead::Vector3f* mDirMaxAngle_s{}; // dynamic_param at offset 0xa8 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0xb0 ksys::act::BaseProcHandle** mIgniteBaseProcHandle_d{}; }; } // namespace uking::action