#include "Game/AI/Action/actionSlideMoveViewTarget.h" namespace uking::action { SlideMoveViewTarget::SlideMoveViewTarget(const InitArg& arg) : MoveBase(arg) {} SlideMoveViewTarget::~SlideMoveViewTarget() = default; bool SlideMoveViewTarget::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void SlideMoveViewTarget::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void SlideMoveViewTarget::leave_() { MoveBase::leave_(); } void SlideMoveViewTarget::loadParams_() { MoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void SlideMoveViewTarget::calc_() { MoveBase::calc_(); } } // namespace uking::action