#include "Game/AI/Action/actionSlippedBackWalk.h" namespace uking::action { SlippedBackWalk::SlippedBackWalk(const InitArg& arg) : SlippedBackWalkBase(arg) {} SlippedBackWalk::~SlippedBackWalk() = default; bool SlippedBackWalk::init_(sead::Heap* heap) { return SlippedBackWalkBase::init_(heap); } void SlippedBackWalk::enter_(ksys::act::ai::InlineParamPack* params) { SlippedBackWalkBase::enter_(params); } void SlippedBackWalk::leave_() { SlippedBackWalkBase::leave_(); } void SlippedBackWalk::loadParams_() { SlippedBackWalkBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void SlippedBackWalk::calc_() { SlippedBackWalkBase::calc_(); } } // namespace uking::action