#include "Game/AI/Action/actionSlippedBackWalkBase.h" namespace uking::action { SlippedBackWalkBase::SlippedBackWalkBase(const InitArg& arg) : BackWalkBase(arg) {} SlippedBackWalkBase::~SlippedBackWalkBase() = default; bool SlippedBackWalkBase::init_(sead::Heap* heap) { return BackWalkBase::init_(heap); } void SlippedBackWalkBase::enter_(ksys::act::ai::InlineParamPack* params) { BackWalkBase::enter_(params); } void SlippedBackWalkBase::leave_() { BackWalkBase::leave_(); } void SlippedBackWalkBase::loadParams_() { BackWalkBase::loadParams_(); getStaticParam(&mAccRatio_s, "AccRatio"); } void SlippedBackWalkBase::calc_() { BackWalkBase::calc_(); } } // namespace uking::action