#pragma once #include "Game/AI/Action/actionBackWalkBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SlippedBackWalkBase : public BackWalkBase { SEAD_RTTI_OVERRIDE(SlippedBackWalkBase, BackWalkBase) public: explicit SlippedBackWalkBase(const InitArg& arg); ~SlippedBackWalkBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xb0 const float* mAccRatio_s{}; }; } // namespace uking::action