#pragma once #include "Game/AI/Action/actionSmallDamageBackwardBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SmallDamageBackward : public SmallDamageBackwardBase { SEAD_RTTI_OVERRIDE(SmallDamageBackward, SmallDamageBackwardBase) public: explicit SmallDamageBackward(const InitArg& arg); ~SmallDamageBackward() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const bool* mIsReStartASByDamage_s{}; // static_param at offset 0xc8 sead::SafeString mASName_s{}; }; } // namespace uking::action