#include "Game/AI/Action/actionSmallDamageBackwardBase.h" namespace uking::action { SmallDamageBackwardBase::SmallDamageBackwardBase(const InitArg& arg) : TakeHitImpactForce(arg) {} SmallDamageBackwardBase::~SmallDamageBackwardBase() = default; bool SmallDamageBackwardBase::init_(sead::Heap* heap) { return TakeHitImpactForce::init_(heap); } void SmallDamageBackwardBase::enter_(ksys::act::ai::InlineParamPack* params) { TakeHitImpactForce::enter_(params); } void SmallDamageBackwardBase::leave_() { TakeHitImpactForce::leave_(); } void SmallDamageBackwardBase::loadParams_() { TakeHitImpactForce::loadParams_(); } void SmallDamageBackwardBase::calc_() { TakeHitImpactForce::calc_(); } } // namespace uking::action