#include "Game/AI/Action/actionSmallDamageBase.h" namespace uking::action { SmallDamageBase::SmallDamageBase(const InitArg& arg) : TakeHitImpactForce(arg) {} void SmallDamageBase::enter_(ksys::act::ai::InlineParamPack* params) { TakeHitImpactForce::enter_(params); } void SmallDamageBase::calc_() { TakeHitImpactForce::calc_(); } } // namespace uking::action