#include "Game/AI/Action/actionSmallDamageDirectPreTargetBone.h" namespace uking::action { SmallDamageDirectPreTargetBone::SmallDamageDirectPreTargetBone(const InitArg& arg) : SmallDamage(arg) {} SmallDamageDirectPreTargetBone::~SmallDamageDirectPreTargetBone() = default; void SmallDamageDirectPreTargetBone::loadParams_() { TakeHitImpactForce::loadParams_(); getStaticParam(&mPreTargetBone_s, "PreTargetBone"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mIsSetHitPosSelecter_s, "IsSetHitPosSelecter"); } } // namespace uking::action